Map markers and events
Both live on the map page: Map → Markers and Map → Events, in the web panel and in the in-game menu.
Map markers
Section titled “Map markers”A marker is an icon on the in-game pause map and minimap: a shop, a garage, the hospital, a meeting spot.
| Setting | What it does |
|---|---|
| Name | The label players see on the map. |
| Category | Markers with the same category are grouped under one heading in the map legend. |
| Icon | Any of GTA’s blip icons (see Icon picker below). |
| Colour | One of the game’s 86 blip colours; hover a swatch to see its number. |
| Size, opacity | How big (0.4–1.5) and how see-through (20–100%) the icon is. |
| Show on | Both, the Pause map only or the Minimap only. |
| Show only when nearby | On the minimap the icon appears only when the player gets close; the pause map always shows it. |
| Flash | The icon blinks in game, for places that need attention. |
| Visible to | Everyone, Job (characters in one of the jobs you pick) or Staff (panel members). |
| On | An off marker is hidden from everyone but kept. |
Icon picker
Section titled “Icon picker”The list is the whole Blips page on docs.fivem.net: 883 icons and 86 colours. Search by name or number and filter by group such as Places, Vehicles or Weapons. Your recent picks and the icons this server’s markers already use sit on top; Suggested holds the most common ones.
The preview matches the game: white icons take the colour you pick, multi-colour icons keep their own colours. The pause map and minimap sit side by side, and size, opacity, flashing and a hidden map update right away. Icons the source page has no image for show their number; they still work in game.
The game server checks the icon and colour against the list; a number that isn’t on it falls back to the default (dot, orange).
Pick the location by clicking the map, typing X/Y/Z, or using a player’s position (in game also Where I am). Changes reach players right away. A job marker appears or disappears as soon as a character’s job changes.
The server decides who sees what: a player’s game only receives the markers that player may see. The resource keeps a
copy in map-markers.json, so markers still show while Fiveops is unreachable.
Events
Section titled “Events”Create an event with a title, description, start and end, a location, and two options:
- Players can teleport to the event: while it runs, players can teleport to it from the list.
- Announcement card when it starts: an event card pops up on everyone’s screen when it starts.
An event lasts 5 minutes to 72 hours and can be set up to 30 days ahead. At most 20 upcoming or running events can exist at a time. When the end time passes, or staff press End now, the list and teleport close in game. Ended events stay visible in the panel for 30 days, then they are deleted.
What players see
Section titled “What players see”Players type /etkinlikler (Turkish server) or /events (English server); the command follows the server language,
and the owner can give it another name under Configuration → General. The window lists upcoming and running events with:
- Set route: marks the event on the GPS.
- Teleport: only for a running event with teleport on.
- Return: shown after teleporting; takes the player back to the exact spot they left.
Players can’t create events.
Teleport rules
Section titled “Teleport rules”The server checks every request; the player’s game only sends which event. The destination is always the event’s location and the return spot is the one the server saved before the teleport, so a modified client can’t do more than the button does.
| Rule | Value |
|---|---|
| Teleport | Running event with teleport on; player is in a character, not in a vehicle and not downed. |
| Already there | No teleport within 40 m of the event. |
| Waiting time | 15 seconds between teleports and returns, at most 6 in 10 minutes per player. |
| Return | Only after teleporting from the list, and only within 300 m of the event. Leaving the area closes it. |
| After the event | Return stays open for 30 minutes after the event ends or is deleted. |
Each teleport and return is written to the Fiveops log (Player). Creating, editing, starting, ending and deleting events are logged under Announcements; marker changes under Settings.
Permissions
Section titled “Permissions”| Permission | Allows |
|---|---|
| See map markers | Opens Map → Markers. |
| Add and edit map markers | Adds, edits and deletes markers. |
| See events | Opens Map → Events. |
| Create and run events | Creates, edits, ends and deletes events. |